The rendering algorithm is highly multipass (100 passes) and each pass (or layer) uses a GLSL (OpenGL Shading Language) vertex / pixel shader to make the hairs finer and finer. To increase the fur realism, two dynamic lights are used for self shadowing. The benchmark offers several options allowing the user to tweak the rendering: fullscreen / windowed mode, MSAA selection, window size, duration. The benchmark also includes a GPU Burner mode (stability test).
This benchmark requires an OpenGL 2.0 compliant graphics card: NVIDIA GeForce 5/6/7/8 (and higher), AMD/ATI Radeon 9600 (and higher) or a S3 Graphics Chrome 400 series with the latest graphics drivers.
The startup interface allows you to tweak the benchmark features such as:
- Benchmark mode or stability test mode (for overclockers)
- Fullscreen or windowed for each type of run mode
- Window size selection (standard or custom)
- MSAA samples selection
- Benchmarking parameters: time based or frames based
- Contest Mode